TUNERUNE
Acquisition

Three ways a rune reaches a hand.

Runes aren't stocked, restocked, or reprinted. Each drop is cut once, numbered, and gone. There is no fourth way.

ROUTE 01

The drop

Every release opens here, at an announced moment. The edition is fixed before it opens — for RUNE-001, that's 150 numbered runes — and the counter only moves in one direction.

The list hears first. People on the signal list get the opening time before it's public. Most drops will not survive to the public part.

Claim a rune, and your number is engraved, sealed, and shipped to you. Then it's yours: tap it, and the song opens for as long as you hold it.

Online · numbered at random · list gets first access
ROUTE 02

The room

Some runes never touch the site. They're sold where the artist is — at shows, listening events, and rooms we don't announce. You tap one there, on the spot, and hear a song that isn't out anywhere.

First taps tend to happen in person. That's deliberate. Some things should be witnessed.

At shows · limited allocations · announced late or never
ROUTE 03

A holder

When a drop sells out, the only way in is a person. Runes change hands the way rare objects always have — the song travels with the rune, not with a name or an account.

Whoever holds it, opens it. Convince someone to part with theirs, if you can.

Sold out = person to person · the rune is the access

What arrives

Object
One rune, designed with the artist · cast, engraved, sealed
Number
Yours alone · e.g. 037 / 150
Inside
A chip that answers only our servers · cannot be copied
Opens
One song · existing nowhere else
Requires
Any phone that can tap · no app, no account
Card
One instruction · "Tap to open the signal"

Route 01 starts here

Get the opening time
before it's public.

RECEIVED · YOU'LL KNOW FIRST

One email per drop. Nothing else, ever.